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Pokemon card game gba rom
Pokemon card game gba rom












pokemon card game gba rom

The key thing I was hoping would improve from this is having an earlier PlusPower from Brandon’s Colosseum packs. This leads into the same Nicholas I used before, then I’d deck edit before Jennifer. I had a promising new option: a 3-frame wait on Brandon (inaccessible in the old run). I tried going to the Grass Club and Lightning Club before or after the Fighting Club, but it didn’t work out. I didn’t bother with Jessica or Chris as they’re WAY out of the way and add extra trips. The most important thing to try to get out of this is Colosseum booster packs, and I didn’t want extra world map travel. Also, talking to Mitch in the Fighting Club can be delayed if necessary, giving extra RNG options. The duels we can win like this are Heather, Brittany and Michael in the Grass Club, everyone in the Lightning Club, Jessica in the Fire Club and Chris in the Rock Club. 50 HP Fighting-weak Basic), but that’s even rarer, but still worth checking. It could also be Machop or Rattata, with a PlusPower in hand, against a 30 HP Basic (or Machop vs. But, I did want to double check the “Deck Edit #0” options, especially as the tutorial skip means a few less RNG advancements at the start (13, to be exact).īeating a duel without a deck edit basically requires us to have our one Machop out, with a Fighting Energy, against an opponent with one Fighting-weak 30/40 HP Basic out, and winning the coin flip. I know that, past the Lightning Club, I was thorough in checking my options. I am extremely satisfied with the old run’s duel order, duels, and deck edits. Normally the Up takes precedence over Left/Right, but the Up does nothing and is ignored in that case.

pokemon card game gba rom

Pressing Up+Left/Right can also be used to get two consecutive Left/Right inputs when switching between types in a deck edit. Up+Down would also execute Up, but this is irrelevant since Up+Left/Up+Right already allows pressing Up infinitely. So, pressing Left+Right can also get consecutive Left inputs. It even saves lag frames in the hand, because the cursor moves so fast that interim card pictures cannot load:Įssentially, there’s a hierarchy of executing Up->Down->Left->Right, but it executes if ANY of the four have been ‘pressed’ this frame. This saves a few frames inside deck editing and hand menuing whenever I need to go up or down twice or more in a row. I guess I had too much faith in this game’s code to try such a thing… In the making of the ACE TAS, gifvex discovered that Up and Down can be input every frame instead of every other frame, if you combine it with Left or Right.














Pokemon card game gba rom